A teaser of my artwork (no pun intended)… (email for commissions: firstname.lastname@example.org)
close up for detail.. (half-tone effect)
Okay so you’ve made a nice a little Flash app (i.e cool game or media player etc) but its not showing up in Facebook when you post a link to the html as a status update? Well okay it does but NOT when the Facebooker has “Secure Browsing” option enabled in their Facebook settings? Worry not for here is the solution:
The short answer is you need your SWF to be hosted on HTTPS server/location… If your current host allows you to create your own HTTPS location (for example by marking a folder option as HTTPS or creating a custom SSL (security) certificate in there to make a “secure” location) then fine go ahead and do that. Upload your files and you’re set to go. The alternative is to find an HTTPS files hoster (eg Amazon’s S3 Hosting). Note: Don’t just add an “s” at the end of “http”. This has to be a genuine “https” location.
Anyways the final meta tags in your html should look something like this example below, giving an HTTPS (not HTTP) location for thumbnail image & SWF file:“..< link rel="image_src" href="https://s3-eu-west-1.amazonaws.com/vcone1/JPG_filename"/>
< link rel="video_src" href="https://s3-eu-west-1.amazonaws.com/vcone1/SWF_filename"/>"
Check this excellent guide on how to get your own Flash on Facebook walls. The comments are helpful in dealing with the HTTPS issue and I even got a couple of big-ups for my advice: Ahrengot.com – Custom Flash Video Player on Facebook“Rootsical” also replied and took it a step further, maybe this solution could be what you need: Rootsical’s Video Player Explanation
A little interactive demo coded with ActionScript 3.0 (Flash).
Click on the “image” to start then move mouse around to dissipate the pixels. Rest mouse in corners to allow the pixels to bounce back to their start positions.
The point of this exercise was to learn how to use [in AS3] commands like BitmapData to re-duplicate an image on a pixel by pixel basis (particles) and also manipulate the new particles’ position against mouse position, Also how their colouring is gained from the original image colours.
Math operators like sine and cosine applied to the particle velocities provide the slick motion (thanks to your computer crunching heavy maths faster than you can blink… almost).
The guys and girls at Flash & Math actually explain it all very well.